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Author Topic: Memory consumption  (Read 4000 times)

Lestar

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Memory consumption
« on: March 06, 2013, 07:37:30 pm »
Hello. Consumption of memory Uinty3d increases in your previous versions 2D Toolkit at a considerable quantity sprite collections. For example 130 collections with sprits in the size 1024х1024 pixels, I use memory in such size http://clip2net.com/s/4HrxKV. Whether it is corrected in last versions? Thanks. Excuse for my English. 2d Toolkit it is planned to buy for hidden object games.

unikronsoftware

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Re: Memory consumption
« Reply #1 on: March 06, 2013, 09:19:06 pm »
It should be a lot better in the newest versions - there was a bug in the older versions that all animations were being loaded into memory when the index was accessed. Also, the latest version (1.92, not yet released) will let you load texturepacker atlases at runtime, so if you're running into memory issues that could be a potential option.

Lestar

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Re: Memory consumption
« Reply #2 on: March 06, 2013, 09:31:23 pm »
Thanks. After updating to last version the problem is solved.