Two more questions rather than making another thread:
1. Is there a way to have a sprite not shrink/stretch to fit? I have some sprites for my GUI for example, two of which is a filled health bar and an empty healthbar. I want to simply trim the filled health bar based on the player's health which I'm doing right now by reducing the scale, but the sprite is also shrinking to fit the new size.
2. Is there a way to clamp a sprites position to a tk2dcamera's local space? Say I have a healthbar sprite, and I have the camera following the player. The healthbar will not camera the screen. How do I make it follow the screen and keep its position in local space? Should I use the same technique as the default cameras where you set up two (one for the GUI and the other for the actual game) or does 2D Toolkit have something specific for this?