Thank you for your support!
I am really stuck in this and can't find any solution.
Our target is the Ipad.
I am working on a windows, copy project to a mac and build for IOS.
I am able to see the sprites from the first time when I run in the editor both on windows and mac.
I have a GUI.Label also displaying on the screen, it displays from the first load but the sprite do not.
I have 7 pages for a demo (Prove of Concept), and the first time I swipe to turn the 7 pages, I only see text (GUI.Label), and the second time I reach page2,3, ... I see sprites + text.
The several Sprites are stored in a prefab, which I instantiate on every page turn and destroy the previous.
I have an array of gameObjects, where I have stored my pages (each page a prefab) and a private GameObject for the current content.
like this:
Destroy(currentPageGraphics);
currentPageGraphics = Instantiate(pageGraphics[pageNumber-1] , new Vector3(0,0,1) , Quaternion.identity) as GameObject;
Any help would be great,
I am ready to give any furthur detail if that clarifies the issue more..
Thank You Again