Hey Guys,
I ran into antother problem with the 2dtoolkit although I think I just forgot something really simple I'm not able to find myself a solution.
I got a few sprites in a scene, some are animated, and some are not (but thats not important, because the problem is always there, animated or not), and they have polygon colliders on it. And if I ad a rigidbody to one of them, I expect it to collide with the the other sprites, when it fell down. But it didnt. The sprite just fell down, through the other sprite. The z Position should be the same.
Hope you can help me again.
Regards,
Tobi