So I have establish a scene using collection of value 2.5 target ortho size and 900 target height. So the game runs pixel perfectly at ortho camera size of 2.5 and resolution of 1600x900.
When building and running the game there is a window asking you to choose resolution, defaulted at 1600x900, however you could choice other resolutions. The problem is, now matter what resolution I choose, it display rougly the same area of game but those textures are either up sampled or down sampled, the aspect ratio is kept for textures.
This simply chagnes the window size but didn't actually change the resolution. I want the window to display more content at higher resolution and less at lower resolution but those sprites should be pixel perfect in all senarios. What should I do to achieve this? Clearly I cannot change the target height in the collection just to fit one resolution and it breaks the scene anyways.
Please advice.