Okay. I took BMFont, exported some black-outlined fonts. Changed the black outline to green in photoshop. When I import the font to Unity, with tk2dFont, created a TextMesh Component and changed its tk2dTextMesh color, the border paints along with the text. Okay, tk2d doesn't know anything about borders, it only knows what's inside the texture, so it paints everything.
I'm doing something wrong? Is there a way to to this?
I mean, I could paint the white parts in photoshop to the color I want, BUT, is there a way to choose the color dynamically in 2d toolkit. but leaving the border color intact?
Thanks.