What's the best way to have an animation hold on a frame for a few before continuing?
That is, let's say I wanted to hold on frame 2 for 5 frames. Should I do a trigger and pause the animation then resume play after 5 updates? Or should I enter frame 2 5 times in a row?
Related question: is there a way to tell a sprite animation to go to a particular frame? I know tk2dAnimationSprite has Play(float clipStartTime), but frame index/number would be way more useful than a clipStartTime for me.
I would appreciate any advice on the best approach.
As an aside, before I decided to use 2dtoolkit I was using ex2d, and the only feature they really did better was the animation editor. I would love to see something more robust (like specific timing per frame on animation rather than global FPS).