Hi,
I'm rewriting some of my OnGUI code to something equivalent in 2Dtoolkit.
One of my GUI values requires it to be updated frequently, like a timer or a current value like current speed.
To display this value i'm using a Tk2DTextMesh Script, which has a text value. Here's my code:
textValue.GetComponent<tk2dTextMesh>().text = curValue.ToString();
note: textValue is a transform w/c has a tk2dTextMesh component
When I play the game the text value in the inspector is updating but the value does not change while playing.