Hello.
I have the following problem. There is a character, the character moves through the level. Make jumps. The character have Rigidbody and Box Collider. If its Collider contact with only one another Collider, then all is well, but if in contact with two or more (for example, a character stands on two boxes at the same time), then the force of the jump is reduced two times approximately. Why is this happening?
Jump code:
void HeroJump() {
if (HJump == false) {
HJump = true;
HeroBody.rigidbody.AddForce(new Vector3(0, 28000, 0));
GlobalGameSettings.SharedInstance.HeroAction = "jumpUp";
}
}