Hello. I'm making a mobile game, but I'm not sure what to do with SO many textures.
First - There are 8 HUGE parallax backgrounds. If I do not put each one in a single atlas, it won't fit (at least not within the mobile limits)
Second - I have textures for : Player (many clips, each clip has tons of textures), Obstacles (each obstacle explodes, has lots of animation), Background, Enemies, and so on.
So, for more readability, maintainability, etc I keep tons of atlases
1 for the player and it's animations
1 for all the obstacles
3 for all the enemies
1 for each UI Screen
1 for each background parallax, and so on.
Is this "healthy" for my mobile CPU / GPU? Will it destroy the performance? Or is it better that I live with the insanity of editing every little texture in one huge atlas?
Thanks.