Hey all,
This seems to be a pretty obvious problem. I have no experience with creating atlases on runtime and I fear it will be incredibly slow on mobile devices. However, it would save an immense number of drawcalls for me (currently on 200) so I am willing to look into it.
Question 1:
Can I create an atlas of several PNG's on runtime, like I can in the editor? I'm looking into tk2dSpriteCollectionData.CreateFromTexture, but it seems to only be useful when there's one texture which is the atlas.
Question 2:
Can I even, instead of recreating the complete atlas, replace only certain elements in the PNG?
Shot in the dark, but perhaps you guys can help me out.
Cheers!
Ivo