No I'm not using any scales. I'm aware that when using transform scale in a sprite it adds one additional draw call.
The weirdest thing is that of course I can't reproduce the issue anymore for some reason
What I have noticed that the draw call count lives it's own life and adds one on places I can't figure out what's going on.
This issue isn't reproducible.
One additional draw call isn't very big deal but it will be when it starts to add up.
Is there a way to get info about the draw calls? It would be nice to know exactly what causes each draw call.
-Arto