Right, we could at least set up the geometry at edit time in the editor (Side note: are you suggesting there's actually a way to insert new UI into the sprite collection editor? That would be handy
, but we also need to be able to modify the mesh points at runtime to affect the perceived height of the tile. Basically, I need to be able to move the bottom 3 points of the hexagon (and their u/v coords) up and down based on the desired tile height. It seems like I could override the Build or UpdateGeometry methods in tk2dSprite to achieve this, but I wanted to make sure there wasn't a simpler integration point before I did that.
Also worth mentioning that I don't intend to be doing these adjustments every frame, just when the tile height itself needs to be changed (we may or may not do this with smooth interpolation at runtime, trying to figure out what is possible).
Thanks!