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Author Topic: Multi Platform  (Read 3484 times)

Dipanker

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Multi Platform
« on: September 12, 2013, 06:22:20 am »
Hi
   I am using Unity 4.0 and 2dToolkit and made a mobile game. In my game I am using IPad Tall (768*1024) and Camera Ortho size is 512 (half of 1024) and in sprite also target ortho is 512 and target height is 1024 my problem is I have no idea about multi platform, how it work and how to build my game for multi platform like IOS and Android devices. I tried with 1x, 2x, 4x Sprite example and i think its work fine in IOS but in android devices both right and left side gets cut.
  So please give me some idea making games for multi platform.
  And also one more question is Do we have to keep Sprite Collection Images in folder after making sprite collection as we put in unity asset folder, as sprite collection atlas already have  those images.

unikronsoftware

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Re: Multi Platform
« Reply #1 on: September 12, 2013, 11:09:28 am »
If you don't understand what you need to do to rescale for different configurations, use the tk2dCamera. It lets you configure what happens at different resolutions using overrides. Docs here:
http://unikronsoftware.com/2dtoolkit/doc/2.20/reference/tk2dcamera.html

You can experiment by switching resolution in game window to see a preview as well.