I have my level selection screen made with TK2D UI, and I'm just using Unity's LoadLevel method to load the selected level. But that method is supposed to get rid of everything in the scene and replace it with a new scene, however in my case it brings over the UI into the next scene.
Why is this? And how can I prevent it? Would my best bet to be to deactivate the tk2duimanager object before loading the level?