Hey !
I am coming from Flixel scene, I made a lot of 2D games using it, but as projects got more complicated I decided it is time I switch to Unity. In game we are making we have combination of 2D and 3D elements.
I started going through video tutorials, they are made really well, and Unity is easier to use then I thought, but I would like to speed up the process, and code faster.
Basically I am looking for a framework that extends Unity, and makes some things more simplified, kinda like Flixel.
For example instead of writing transform.Translate( new Vector3 etc . ) I would like to just write x = 100, y = 50 , z = 30 etc. Same goes for angles and everything else. I also need that this framework supports velocities, mouse position, and stuff like that.
I am wondering is 2D Toolkit adding this functionalities ?
Also, does 2D Toolkit supports perspective camera because we want that some objects are 3D ( mostly enviroment ), and we also want that 2D objects throw shadows.
Thanks !