Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
scale question
« previous
next »
Print
Pages: [
1
]
Author
Topic: scale question (Read 3943 times)
micky
Newbie
Posts: 23
scale question
«
on:
September 30, 2013, 09:58:11 pm »
So right now my game is 16x16 tiles, and I noticed by doing 1 pixel per meter that my tiles are the same size as a cube that is 16x16.. this also means my physics carries huge numbers for gravity and things.. is making 16 = 1 a good idea for a pixel game? Or should I just deal with everything being huge in the editor.
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: scale question
«
Reply #1 on:
October 01, 2013, 12:11:00 am »
You can scale up gravity, or alternatively, set it to 100 pixels per meter or so - at that sorta scale, its still easy to position relative to pixels (0.01 = 1 pixel) and you won't need to worry about gravity as much then.
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
scale question