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Author Topic: tk2dTileMap tiles collision with tk2dSprite?  (Read 13176 times)

nicktp491

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Re: tk2dTileMap tiles collision with tk2dSprite?
« Reply #15 on: October 06, 2013, 01:43:44 am »
Its quite impossible to guess whats gone wrong from your description - there are so many variables at play here. If its drifting, then perhaps you have a rigidbody there that shouldn't be there?

The only rigidbody that I have is on the player.  Also I just realized that the player can no longer collide with the top and bottom collision walls.  If you know of a solution to the corners problem I could probably use that, although I would like to know how the guy in this video is able to get it to work but I cant.

http://unity3d.com/learn/tutorials/modules/beginner/physics/colliders

nicktp491

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Re: tk2dTileMap tiles collision with tk2dSprite?
« Reply #16 on: November 06, 2013, 06:11:40 pm »
Here is my project folder zipped up on dropbox.  If anyone can figure out how to get my collision to work it would be most appreciated.

edit: removed link. Only post links to projects in the private support forum.

Use number 3 as that was the most recent scene I was using.  All I want to do is have the player collide using the colliders and not by looking at each tiles ID for where the player is going to be next.
« Last Edit: November 06, 2013, 08:43:29 pm by unikronsoftware »