Thank you both for responding, i tried with Hiero and Codeheads Bitmap Font Creator but i still get the error.
Perhaps the problem may be in the format, I tried .fnt and .dat for font and .tga for texture. What format do I have to use to create the font and texture?
The error comes at the beginning and this is exactly what it says:
"IndexOutOfRangeException: Array index is out of range.
tk2dTextMesh.CalcAnchor (Boolean useInlineStyling, System.Single & offsetX, System.Single & offsetY) (at Assets/tk2d/Fonts/tk2dTextMesh.cs: 298)
tk2dTextMesh.FillTextData () (at Assets/tk2d/Fonts/tk2dTextMesh.cs: 90)
tk2dTextMesh.Init () (at Assets/tk2d/Fonts/tk2dTextMesh.cs: 182)
tk2dTextMesh.Awake () (at Assets/tk2d/Fonts/tk2dTextMesh.cs: 60)"
I have also tried with a sprite collection but textmesh text appears pink, as if not caught the textures.
I attached the files I'm using.
Thanks!