Hi!
I just wanted to know if there is any significant cpu or storage overhead if I trim my sprites before adding to Unity and creating Sprite Collections of them.
I have scenes with maybe 100 sprites, also running sprite animations. The majority of them are (when trimmed) only 100-300 pixels high/wide. Without trimming the transparency, all of them are 1024x768.
Development target is iPad 2+.
It takes me a little time to pre-trim them, so using the automatic trimming in 2dtk is prefferable. Unless the runtime un-trimming is performance heavy?
Thanks in advance