Yes, I can set it like this. But I don't see any difference, I have to admit…
Is there any best practice for scaling fonts? Is there a rule of thumb or something that you should not scale further down than, say, 50%, or only in so-and-so steps etc.? Can I add other base sizes to the same font texture?
Maybe a great feature would be a text management in tk2d that would allow for setting actual fonts sizes, and some magic behind the scenes would take the closest available bitmap size and scale it down down to come up with the requested font size. Worst case you start with just one large bitmap size, but -- like for the different resolutions -- I could simply add other sizes and Toolkit 2D text management would take care of choosing the best. Given that fonts is such a pain with Unity, that would be a great additional value proposition!
I volunteer for testing ;-)
Regards, habitoti