Hello, 2D ToolKit is an awesome addon to Unity, great work !
I had some alpha transparency troubles at the bounds of some of my sprites, so i decided to go for a premultiplied alpha atlas, wich saves me a lot of time rather than playing with Photoshop export for hours.
It works great in 960*640, however i noticed that my sprites get blurry in 480*320.
It seem sprites need specific sprite positioning sometimes its depending on where they are on the screen, to not get blurry.
For example:
- My Sprite_A(1) at X200 Y200 is blurry.
- My Sprite_A(2) at X200.7f Y200.7f is ok.
- Somewhere else on the screen you could get the opposite result.
It also does the same inside and outside of the tk2d camera.
Do you know how i can prevent that to happen ?