Hi guys,
Working on some UI, and the design I have has a navigation bar (like iPhone) across the top of the screen. This works fine on iPhone, but when this goes onto iPad, the sprite doesn't fit on screen (its too short), and the buttons I put on there don't move. I have a 2D Toolkit camera in the scene, and I'm using an Upper Anchor to position the navbar at the top. I have a game object with a UILayout component on it and then the sprite itself. The anchors of UILayout are set to fill.
Whats the best way to handle this? its ok if the navigation bar sprite is stretched, but not the buttons.
Thanks.