Hi there.
I create a 2d platformer with basic tilemaps as my levels.
I implemented the character to stay on mofing platforms by using raycasts to detect them, etc...
My question is: how do i create moving tiles? Is there a way to do this within the tilemap painting or even in imported tdx data from the tiled-editor? Or do i have to create additional sprites, independent from the tilemap in order to have them animated? if so, what is the best way to animate them?
I read through different threads and most people said, that it is not possible to move certain tiles within a tilemap. But shouldn't it be possible to move them if created within an own tilemap object?
Or maybe having some tiles as prefabs as explained in the tilemap tutorial could be a solution?
Would be nice if anyone could come up with some kind of suggestion in which direction to go as i am reallly stuck right now.