Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Rotated tiles within Tiled Sprite
« previous
next »
Print
Pages: [
1
]
Author
Topic: Rotated tiles within Tiled Sprite (Read 4664 times)
tomph
2D Toolkit
Newbie
Posts: 3
Rotated tiles within Tiled Sprite
«
on:
February 21, 2014, 10:29:04 am »
Hey guys,
Sorry if this question is a bit dumb - I'm fairly new to Unity/2dToolkit. I'm trying to achieve what I thought would be a pretty simple task.
I have a square Tiled Sprite with a tiling texture inside. I would like to rotate the textures (not the sprite), so that my textures tile diagonally and my sprite stays non-rotated.
Is this possible in 2dToolkit.
Thanks for any help
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Rotated tiles within Tiled Sprite
«
Reply #1 on:
February 21, 2014, 10:30:39 am »
You can't do that. Why not just rotate the sprite? If you need to maintain hierarchy you can simply create a parent empty game object that isn't rotated.
Logged
tomph
2D Toolkit
Newbie
Posts: 3
Re: Rotated tiles within Tiled Sprite
«
Reply #2 on:
February 21, 2014, 10:39:26 am »
Thank you for you quick response and clarifying that.
I don't want to rotate the sprite because I want to maintain a flat sprite, with diagonal tiling.
I have this
[- - - - - - - -]
and I want this
[\ \ \ \ \ \ \ \]
Am I missing something?
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Rotated tiles within Tiled Sprite
«
Reply #3 on:
February 21, 2014, 10:40:54 am »
Oh I see. No you can't do that as it will add additional ploys. Much easier and efficient to create a diagonal tiling texture.
Logged
tomph
2D Toolkit
Newbie
Posts: 3
Re: Rotated tiles within Tiled Sprite
«
Reply #4 on:
February 21, 2014, 10:42:40 am »
Yeah, I'll pass it over to the designer
Thanks for your help
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Rotated tiles within Tiled Sprite