Hello I've got 2 questions/problems,
I can't determine whether my tk2dUILayoutContainerSizer is full. I just add a fixed tk2dUILayoutItem and then try to check if the container is full with
myTk2dUILayoutContainerSizer.GetInnerSize().y > 1.0f. However this doesn't work. Is there any other way I can make sure if the container is full or not? Or am I using this function wrong?
Secondly, every time I try to import a image file into my SpriteCollection it creates a little black line around the edge of the image. It even happened when I tried to import a demo image file. When I open the atlas it created it is already there. What am I doing wrong here?
[EDIT] Just to be clear, if I import a circle as image, it create a black edge around the circle.
Thank you.