Hi there!
I've been reading and looking for similar posts in this forum and in Unity forums, but, although I've found some useful information, I'm still trying to figure out what would the best practices be.
Here's my context:
I'm trying to develop a top down view game, but I don't know if tilemaps are right for me in this case since I will be using drawn maps, like the images shown:
Video:
https://www.youtube.com/watch?v=GmMosNHhyxIIf you look at the map, it seems that tiles are not the best option since each one will be different. What would be the best approach to get something like this? Right now I'm using the map as a background image.
Another problem I'm facing is the map bounds (like rocks or free falls). A mesh collider would be the best option for this?
Last, but not least, when I want an object to be surrounded by my player, the front part of it should be placed behind my player so he is above (in Z axis) of it. The opposite happens when the player is behind the object. I've approached this problem by two different ways:
1) Splitting up my object in two: one to be placed behind my player and the other to be placed in front of it. Although it works, I feel it's not optimal at all.
2) Attaching a trigger to the base of my object so when it's triggered I'm changing the Z axis back or forward, depends on my player position. It also works, but I don't know if this is the best option.
Any tip will be highly appreciated
Thanks!