This is probably a real noob question, but humor as we all have to learn sometime!
I have a sprite collection setup like so
Each sprite frame in the sprite sheet is 26x24, thought the sprite themselves are only 18x24.
However, I'm noticing when running the game, that certain pixels in the sprite seem to be shifting, or getting lost, and sections changing shape. Take a look at this example (taken from the game window in Unity), specifically the eyes
This is what it should look like (taken from my image editor)
I'm using a tk2dCamera with a native resolution of 1920x1080 with a wildcard override of pixel perfect, center.
I don't know if this is something specific to 2D Toolkit, maybe how it scales the sprites or something? Perhaps I have my sprites setup wrong? I really don't know why this is happening, so any insight would be helpful. Thanks!