Hi, I apologize in advance if this is a very n00bish issue, I'm pretty new to game dev (6 months?) and I'm very new to 2D Toolkit, which I just dove into a few days ago.
Basically, my issue is that using this tutorial:
http://www.unikronsoftware.com/2dtoolkit/docs/latest/tilemap/tutorial.htmlI have set up a tilemap, which appears to work fine except... the tiles are appearing about 4? times as large as expected when placed next to my other assets? Everything is on the same z-axis so it's not a depth issue I don't think. My tiles are all 64x64 but even using the same exact tiles, they are coming out much larger when used in my tilemap.
I'm using Unity 4.3 with the 2D mode, so maybe that is related to my issue? Do I have to do something special to make it work with 4.3s 2D mode? I followed the tutorial above to the letter except for this part, which I believe is not possible in 2D mode:
"Part 2 - Basic painting.
1. Make sure your scene view is set to "Back" and "Perspective" is turned off."
Anyway, kind of lost and not sure how to progress. I'm attaching an image so you can see what I mean.