When I create a prefab with 2dtoolkit sprite , Unity inspector does not show anything due to the fact that 2Dtoolkit does not generate mesh before instanced into the scene.
I am using some other tools with I need the Unity to be able to render the inspector prefab image, so how can this be done with 2dtoolkit?
This is much needed feature and even for not using the other tools, selecting prefab with base object not having the 2dtoolkit sprite means I can't see it's preview in the unity inspector..
Any solution to this?
thanks.