Hello,
I'm wondering if it's possible to control how a TileSprite tiles. Specifically I'm interested in:
1. Only tile in X, do not tile in Y
2. HFlip upon tiling instead of repeat (i.e. if I have a sprite that looks like this "-->" when I tile I get this "-->-->" when I'd like to get this "--><--").
Either of those doable with TileSprite?
Many thanks,
Mike.