Hi. I have a question about generating a map in runtime. Map, which I need to create, is exactly an island and sea around it. The problem is that the distance between island and sea is not fixed and can be changed before creating, as well as size of whole map. So I can't just create a texture and attach it to sprite. I solved this problem by creating a lot of sprites, using prefabs, each one for different type of landscape, and adding sprites to one game object which can be scaled. But I'm not sure that it won't require too much memory. Maybe you can suggest some better way to do this? For example, render to texture or something like that.