Hi,
You can turn this off in tk2dTileMapSceneGUI.cs,
UpdateWorkingBrush
comment out these lines -
if (rot90) {
int tmp = tx;
tx = ty;
ty = -tmp;
// tk2dRuntime.TileMap.BuilderUtil.SetRawTileFlag(ref spriteId, tk2dTileFlags.Rot90, true);
}
if (flipH) {
tx = -tx;
// tk2dRuntime.TileMap.BuilderUtil.InvertRawTileFlag(ref spriteId, tk2dTileFlags.FlipX);
}
if (flipV) {
ty = -ty;
// tk2dRuntime.TileMap.BuilderUtil.InvertRawTileFlag(ref spriteId, tk2dTileFlags.FlipY);
}