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Author Topic: Optimizations and tips for 2DToolkit  (Read 3392 times)

yukino29

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Optimizations and tips for 2DToolkit
« on: September 17, 2014, 07:52:58 am »
Hi,
I've development a 2d game with unity and 2d toolkit, and I would like to optimized de size of the final build. I know there is a correct way to work with 2d toolkit for this, but I not really sure how to do it.
I know that I have to put all my textures outside of Resources folder, in other folder (2dtoolkitResources for example) and create the collections and atlas there instead of in Resources.
2D toolkit generate another folder called data with collection and that kind of stuff.
After this step, and before build the version for android or others, what kind of step I have to follow? I remember that I can remove that folder 2dtoolkitResources to optimized the space of my build... or something like that.
Can someone give advices to optimized the use of 2d toolkit (not only size)...

Thanks!

unikronsoftware

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Re: Optimizations and tips for 2DToolkit
« Reply #1 on: September 17, 2014, 12:24:52 pm »
png atlases are a possible solution to this if you want to reduce build size, but this comes at the cost of increased load times.