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Tegra 2 Shader bug
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Topic: Tegra 2 Shader bug (Read 3929 times)
hugoZandel
Newbie
Posts: 2
Tegra 2 Shader bug
«
on:
November 19, 2014, 06:23:10 pm »
Hello,
I've got a report by a Tegra 2 user who is having a black screen.
I think the problem is a spliced sprite using alpha and BlendVertexColor.
Is there a reported and well know problem and or solution?
Thanks
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Tegra 2 Shader bug
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Reply #1 on:
November 22, 2014, 10:45:31 am »
Thats probably not a bug, Unity displays black when the device doesn't support the texture size. IIRC Tegra2 has max texture size at 2k, if you have 4k atlases it will display black.
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