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Author Topic: Tegra 2 Shader bug  (Read 3929 times)

hugoZandel

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Tegra 2 Shader bug
« on: November 19, 2014, 06:23:10 pm »
Hello,

I've got a report by a Tegra 2 user who is having a black screen.

I think the problem is a spliced sprite using alpha and BlendVertexColor.

Is there a reported and well know problem and or solution?

Thanks

unikronsoftware

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Re: Tegra 2 Shader bug
« Reply #1 on: November 22, 2014, 10:45:31 am »
Thats probably not a bug, Unity displays black when the device doesn't support the texture size. IIRC Tegra2 has max texture size at 2k, if you have 4k atlases it will display black.