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Topic: Shader performance (Read 4980 times)
cs3d
2D Toolkit
Newbie
Posts: 9
Shader performance
«
on:
July 15, 2012, 01:46:30 pm »
Hi !
I m using textures with transparency in my game for android and IOS .
In my atlas I m using the material with tk2d/BlendVertexColor . I tested with PremulVertexColor too.
What is the best choice in terms of performance for both to Android and IOS ?
Thank you !
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Shader performance
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Reply #1 on:
July 15, 2012, 01:58:00 pm »
They should be the same performance. The shaders are identical, the only difference being the blend mode. I haven't profiled with many android devices, but on the hardware I'm very familiar with, there is no difference at all.
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