Hi, I'm using advanced collider for character collision box and also for hitbox, and this system is very useful.
Currently, to detect hitbox collision, I simply loop around every enemy gameobjects and use rect.overlaps().
Well, I have not much enemy objects so it's okay so far...but I hope if I could use trigger or something like that for more clean code.(Just like original Unity Box Collider system offers)
Is this feature supported?