Hi
Is there a way to set the platform per sprite collection?
Example:
Before I load a scene which contain sprites from the collection "MyCollection", I call a method such as:
tk2dSystem.SetSpriteCollectionPlatform("MyCollection", "1x")
This would override the default platform (tk2dSystem.CurrentPlatform) when it loads the sprite collection.
This can be helpful when building for a mobile device that has low-memory, but high screen resolution, and you want to use smaller atlases for specific sprites (especially ones that won't appear blurry at hi-res).