Hey,
Sorry if this is a simple question but I could not find a specific answer anywhere...
So I have a tilemap which is generated from a sprite sheet, and I want to use the lighting shaders on it, however it be default uses the atlas0 material, which I assume is auto generated, so I noticed there is support for multiple materials, but I just wanted to know what the correct workflow would be.
Is it just a case of me adding another material to the sprite collection of the sprite collection for the tiles? also do I need just the normals generated or should I be generating the normals and tangents etc?