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Author Topic: Unity 5 optimized?  (Read 4740 times)

sebaslive

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Unity 5 optimized?
« on: March 04, 2015, 03:03:56 pm »
Hi, I was wondering if 2D toolkit is still going to be optimized for Unity 5? I don't know if there has been an update since 4.3?

For things like these.. Assets/TK2DROOT/tk2d/Code/Sprites/tk2dBaseSprite.cs(741,46): warning CS0618: `UnityEngine.MeshCollider.smoothSphereCollisions' is obsolete: `Configuring smooth sphere collisions is no longer needed. PhysX3 has a better behaviour in place'

and maybe other things I may be missing. Sorry if this has already been asked a million times.

unikronsoftware

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Re: Unity 5 optimized?
« Reply #1 on: March 04, 2015, 03:41:22 pm »
You've probably got an older version. We released 2.5.0 ages ago that resolves all Unity 5 specific issues

sebaslive

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Re: Unity 5 optimized?
« Reply #2 on: March 04, 2015, 03:43:06 pm »
Oh snap, thanks!