wow,
that piece of answer lead me to an unknown world : CharacterController, Kinematic, static Collider and so on !
I've many things to learn and very basic ones obviously
After reading some docs on all that stuff, i'm a bit confused.
If I get it right, I either use an object with rigidbody including its physics OR a character controller with no physics right ?
the advantage of CharacterController is sliding walls, which is a concern in my case but it has a fixed capsule collider (so i lose the benefit of trimmed box in tk2d) and in the other hand, rigidbodies have physics thus gravity ability (which can be simulated with CharacterController if i'm right) but has friction when sliding walls.
so for my 2D game character, WHAT SHOULD I USE ?