Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Pixelated sprite blurred
« previous
next »
Print
Pages: [
1
]
Author
Topic: Pixelated sprite blurred (Read 5383 times)
mukarillo
Newbie
Posts: 16
Pixelated sprite blurred
«
on:
May 24, 2015, 05:46:12 pm »
Hi there,
I've got a sprite that is made in pixel art, but when i create a tk2dSprite, it's kinda blurry. There's a way to get the real image in-game?
Here's a example:
Thanks!
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Pixelated sprite blurred
«
Reply #1 on:
May 24, 2015, 09:38:31 pm »
Set the tetxure to point sampled in sprite collection settings.
Logged
mukarillo
Newbie
Posts: 16
Re: Pixelated sprite blurred
«
Reply #2 on:
May 24, 2015, 11:08:06 pm »
Thanks bro, it worked.
But now, in some frames of the animation, i can see lines (i guess its from the other sprites in atlas)
Here's what im talking about:
Thanks
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Pixelated sprite blurred
«
Reply #3 on:
May 24, 2015, 11:44:01 pm »
Add some padding in sprite collection settings.
Logged
mukarillo
Newbie
Posts: 16
Re: Pixelated sprite blurred
«
Reply #4 on:
May 24, 2015, 11:51:17 pm »
THANKS!!
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Pixelated sprite blurred