We have a project with "pixel-looking" images.
So, a 10x10 pixel png, when enlarged say 100 times, I just want each 100x100 block in the result to be a pure color ... so pure "point-filter" enlargement.
Indeed, Unity used to handle this very badly going back a couple years - it basically didn't work, it would "helpfully" smudge the enlargements.
Does anyone have any current experience with this? Does "true" pixel-wise enlargement work well these days? in the TK-Unity pipeline.
Thanks!