Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Collider glitch (sprite being pulled into collider)
« previous
next »
Print
Pages: [
1
]
Author
Topic: Collider glitch (sprite being pulled into collider) (Read 4930 times)
Pfaeff
2D Toolkit
Newbie
Posts: 25
Collider glitch (sprite being pulled into collider)
«
on:
September 04, 2016, 08:28:31 pm »
Hi there,
I am experiencing a strange issue regarding 2D colliders. I have a tilemap set up that uses tiles with different collider types. Most of the time, everything works fine, but there is a case where the player is not repelled by an obstacle but rather pulled directly into it. And I can not explain why this happens.
I made a quick video of the issue and my setup here:
https://www.youtube.com/watch?v=omz3CQWSMBQ
(it has annotations to highlight what's going on)
Any idea what's happening and what can cause this?
Greetings,
Pfaeff
PS:
Crosspost in the Unity Forum:
http://forum.unity3d.com/threads/collider-glitch-sprite-being-pulled-into-collider.429606/
«
Last Edit: September 06, 2016, 11:43:57 pm by Pfaeff
»
Logged
Pfaeff
2D Toolkit
Newbie
Posts: 25
Re: Collider glitch (sprite being pulled into collider)
«
Reply #1 on:
September 07, 2016, 12:27:09 pm »
I identified the problem:
https://www.youtube.com/watch?v=19IEFWtWQFg
It seems as if the collider isn't put together correctly. I suspect the "WeldVertices()" routine in
tk2dTileMapColliderBuider2D
is the cause of this.
«
Last Edit: September 07, 2016, 01:46:13 pm by Pfaeff
»
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Collider glitch (sprite being pulled into collider)
«
Reply #2 on:
September 11, 2016, 12:22:01 pm »
Interesting...
Can you submit a repro in the private support forum? I could take a quick look to see what's causing this.
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Collider glitch (sprite being pulled into collider)