What would be the easiest way to have a angled top/down perspective where my characters can go in front or behind a wall (that's part of a tilemap)?
I could work with the sorting layer/sort order for individual sprites, but the tilemap seems to be batching the walls and not sure how to play with the sorting order.
Is there a way to say something like descending (top to bottom) draw order and then I can change the ordering on my character sprite depending on the position so it's in front or behind walls?
Also, how would I figure out my main character sprite is behind a specific section of the tilemap so I can make it a bit transparent? Once again, it looks like the colliders are batched as well into edge colliders.
Thanks!