Hi there,
I really like the tilemap editor, which inspite of the fact that it's still in beta is very easy to use and powerful. However, I would like to create a tilemap using a script. This would happen at loading time, so it doesn't have to be very fast. From this point on, the map will be pretty much static.
Is there a way to manually pass data to the tilemap object and tell it to create the tilemap render data? The reason I attempt to do this, is because I want to benefit from the optimized collider construction done by the tilemap and also to be compatible with maps that are created entirely by hand.
Thank you very much,
Pfaeff