I'm new to Unity and just get my hands on 2D Toolkit trying to make a 2.5D game.
Generally, it is good, but I do have few questions that I can't figure out.
First, for the pixel-perfect rendering, I can't quite figure the ortho distance regarding different window size, what I did is by simply clicking 1:1 button at the sprite inspector. Problem is, as I said I'm going to make a 2.5D game (says, actually 3D but with 2D textures and different distance) and will have different resolution. And I want the game to handle this just like 3D games: bigger window size, more view area, and vice versa, but the texture size don't change itself.
As I know the placement by the pixel perfect function depends on the screen size: I need to specifically set it up in the setting target height, my screen resolution is 1920x1080 and 1080 works perfect, but if I want to test it says on 1080x720 window do I need to change the target high to 720 instead? I tried it but the texture become bigger and blurier and not suit my needs.
Second, I don't understand the padding size in setting, what does it mean? I understand padding in CSS context where it's the area "inside" the texture (from border to innerside with some size) but I don't see a point of having padding here. From the padding.
Third, the BIGGEST PROBLEM, I have problem snapping the sprite (holding control or control/shift same time while draging in translation mode), it leaves a HUGE gap between those two collidars. Yesterday, somehow, if I have a sprite then dupe it and snap it, the first one will work correctly, but the second one comes with the gap, and today for some reason even that will not work and the gap becomes bigger, I don't know what I did but I didn't mess with the collider. I will attach screenshots.
EDIT: I tried the default sprite that comes with example which doesn't have collidars, not working too (the quad didn't snap).
Lastly, I found that if I create a sprite with collider attached, and change the size of the collider, even remove it, and then dupe it, the collidar will re-appear and the size will change back.
The third and fourth problem don't happen with other objects such as cube and sphere.
Please provide workaround and fix for the problem, especially for snapping, it affect my entire level generation.
Thanks