Right now I'm working on creating a Random Dungeon Generator using preset rooms and corridors. The rooms are drawn in a small Tile Map on one scene, iterated through, and saved to a file.
The larger Tile Map parses the files, then draws and builds accordingly.
So far this is working for me fine, but while it's still early, I would like to know if this is the best method to go about this, or is there something simpler or faster I'm missing? I'm thinking that it might get a bit performance heavy if I start adding too many layers.