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Load assets and generate SpriteCollection at runtime
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Topic: Load assets and generate SpriteCollection at runtime (Read 3931 times)
OneLifeRemains
2D Toolkit
Newbie
Posts: 1
Load assets and generate SpriteCollection at runtime
«
on:
July 03, 2013, 12:57:12 pm »
Hey all !
I'm trying to have access to my avatar assets without re-building the game in Unity.
So I have a bunch of png near the exe and I want to add, set and use them to a new/existing SpriteCollection at runtime.
Is that possible ?
Thanks !
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Load assets and generate SpriteCollection at runtime
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Reply #1 on:
July 03, 2013, 07:51:35 pm »
You can create sprite collections at runtime - check sample #13, runtime sprite collections to see how you can do that.
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Load assets and generate SpriteCollection at runtime