Hey guys, I'm currently trying to make a top down 2d game and I was wondering if there was some way to set the 2D sprites to face towards the Y-axis, instead of the Z-axis. Since my camera points down the Y-axis, the sprites are invisible to the player in their normal rotation. I know I could do this by rotating the gameObject that the sprites are attached to, but this really makes the coding much more difficult in the long run (can't use transform.forward and so on).